Smooth Bad Data (Coordination Number)¶
This Filter smoothes the interface between good and bad data. The user can specify a coordination number, which is the number of neighboring Cells of opposite type (i.e., good or bad) compared to a given Cell that is acceptable. For example, a single bad Cell surrounded by good Cells would have a coordination number of 6. The number entered by the user is actually the maximum tolerated coordination number. If the user entered a value of 4, then all good Cells with 5 or more bad neighbors and bad Cells with 5 or more good neighbors would be removed. After Cells with unacceptable coordination number are removed, then the neighboring Cells are coarsened to fill the removed Cells.
By default, the Filter will only perform a single iteration and will not concern itself with the possibility that after one iteration, Cells that were acceptable may become unacceptable by the original coordination number criteria due to the small changes to the structure during the coarsening. The user can opt to enable the Loop Until Gone parameter, which will continue to run until no Cells fail the original criteria.
|Coordination Number||int32_t||Number of neighboring Cells that can be of opposite classification before a Cell will be removed|
|Loop Until Gone||bool||Whether to run a single iteration or iterate until no bad Cells have more than the above number of good neighbor Cells|
|Kind||Default Name||Type||Component Dimensions||Description|
|Cell Attribute Array||FeatureIds||int32_t||(1)||Specifies to which Feature each Cell belongs|
License & Copyright¶
Please see the description file distributed with this Plugin
DREAM.3D Mailing Lists¶
If you need more help with a Filter, please consider asking your question on the DREAM.3D Users Google group!