8.101. Point Sample Triangle Geometry

Group (Subgroup)

DREAM3D Review (Geometry)

Description

This Filter randomly samples point locations on Triangles in a Triangle Geometry. The sampled point locations are then used to construct a Vertex Geometry. The number of point samples may either be specified manually or by inferring from another Geometry:

Geometry

Source for Number of Samples

Image

Number of cells

Rectilinear Grid

Number of cells

Vertex

Number of vertices

Edge

Number of vertices

Triangle

Number of vertices

Quadrilateral

Number of vertices

Tetrahedral

Number of vertices

In order to ensure an even sampling of the total surface are of the Triangle Geometry, the average number of points sampled per triangle is made proportional to the area of the triangle. Within a given Triangle, a point is chosen using the following approach:

Equation 1

where are the coordinates of the sampled point; , , and are the coordinates of the vertices beloning to the Triangle; and and are random real numbers on the interval . This approach has the benefit of uniform sampling within the Triangle area, and functions correctly regardless of the dimensionality of the space embedding (i.e., whether the Triangle is in the plane or embedded in 3D).

The user may opt to use a mask to prevent certain Triangles from being sampled; where the mask is false, the Triangle will not be sampled. Additionally, the user may choose any number of Face Attribute Arrays to transfer to the created Vertex Geometry. The vertices in the new Vertex Geometry will gain the values of the Faces from which they were sampled.

Input Parameter(s)

Parameter Name

Parameter Type

Parameter Notes

Description

Number of Sample Points

Scalar Value

Int32

The number of sample points to use

Optional Data Mask

Parameter Name

Parameter Type

Parameter Notes

Description

Use Mask Array

Bool

Specifies whether or not to use a mask array

Mask Array

Array Selection

Allowed Types: uint8, boolean Comp. Shape: 1

DataPath to the boolean mask array. Values that are true will mark that cell/point as usable.

Random Number Seed Parameters

Parameter Name

Parameter Type

Parameter Notes

Description

Use Seed for Random Generation

Bool

When true the user will be able to put in a seed for random generation

Seed Value

Scalar Value

UInt64

The seed fed into the random generator

Stored Seed Value Array Name

DataObjectName

Name of array holding the seed value

Input Triangle Geometry

Parameter Name

Parameter Type

Parameter Notes

Description

Triangle Geometry to Sample

Geometry Selection

Triangle

The complete path to the triangle Geometry from which to sample

Input Triangle Face Data

Parameter Name

Parameter Type

Parameter Notes

Description

Face Areas

Array Selection

Allowed Types: float64 Comp. Shape: 1

The complete path to the array specifying the area of each Face

Face Attribute Arrays to Transfer

MultiArraySelection

The paths to the Face Attribute Arrays to transfer to the created Vertex Geometry where the mask is false, if Use Mask is checked

Output Vertex Geometry

Parameter Name

Parameter Type

Parameter Notes

Description

Vertex Geometry Name

DataGroupCreation

The complete path to the DataGroup holding the Vertex Geometry that represents the sampling points

Output Vertex Attribute Matrix

Parameter Name

Parameter Type

Parameter Notes

Description

Vertex Data

DataObjectName

The complete path to the vertex data arrays for the Vertex Geometry

Example Pipelines

DREAM3D-NX Help

If you need help, need to file a bug report or want to request a new feature, please head over to the DREAM3DNX-Issues GitHub site where the community of DREAM3D-NX users can help answer your questions.