8.51. Calculate Triangle Normals
Group (Subgroup)
Surface Meshing (Misc)
Description
This Filter computes the normal of each Triangle in a Triangle Geometry by utilizing matrix subtraction, cross product, and normalization to implement the following theory: For a triangle with point1, point2, point3, if the vector U = point2 - point1 and the vector V = point3 - point1
Nx = UyVz - UzVy
Ny = UzVx - UxVz
Nz = UxVy - UyVx
Where "point#" represents a 3x1 Matrix of coordinates x, y, and z belonging to one of a Triangles vertexes and N represents the normal of the corresponding axis value
Input Data Objects
Parameter Name |
Parameter Type |
Parameter Notes |
Description |
|---|---|---|---|
Triangle Geometry |
Geometry Selection |
Triangle |
The complete path to the Geometry for which to calculate the normals |
Output Face Data
Parameter Name |
Parameter Type |
Parameter Notes |
Description |
|---|---|---|---|
Created Face Normals |
DataObjectName |
The complete path to the array storing the calculated normals |
Example Pipelines
(03) SmallIN100 Mesh Statistics
Triangle_Face_Data_Demo.d3dpipeline
License & Copyright
Please see the description file distributed with this Plugin
DREAM3D-NX Help
If you need help, need to file a bug report or want to request a new feature, please head over to the DREAM3DNX-Issues GitHub site where the community of DREAM3D-NX users can help answer your questions.