8.52. Compute Vertex to Triangle Distances

Group (Subgroup)

Sampling (Spatial)

Description

This Filter computes distances between points in a Vertex Geoemtry and triangles in a Triangle Geoemtry. Specifically, for each point in the Vertex Geometry, the Euclidean distance to the closest triangle in the Triangle Geoemtry is stored. This distance is signed: if the point lies on the side of the triangle to which the triangle normal points, then the distance is positive; otherwise, the distance is negative. Additionally, the ID the closest triangle is stored for each point.

Input Data

Parameter Name

Parameter Type

Parameter Notes

Description

Source Vertex Geometry

Geometry Selection

Vertex

The Vertex Geometry point cloud to map to triangles

Target Triangle Geometry

Geometry Selection

Triangle

The triangle geometry to compare against

Triangle Normals

Array Selection

Allowed Types: float64

The triangle geometry’s normals array

Output Output Arrays

Parameter Name

Parameter Type

Parameter Notes

Description

Distances Array

DataObjectName

The array to store distance between vertex and triangle

Closest Triangle Ids Array

DataObjectName

The array to store the ID of the closest triangle

DREAM3D-NX Help

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