:topic: Creating Data Views
.. index::
triple: DREAM3D-NX; Visualization; Creating Data Views
.. toctree::
:maxdepth: 2
.. _ApplyingReps:
Creating Data Views
##############################
**In this tutorial, we will be covering the various types of
data views that can be applied to geometries and filters.**
The available data views are:
- **Outline**
- **Points**
- **Wireframe**
- **Surface**
- **2D Image/Slice**
- **Volume**
- **Glyph**
Outline View
*************************************
.. raw:: html
Outline provides a basic, non-detailed view of the data by rendering
only the bounding box of the geometry. It’s a useful way to see the
overall extent and position of the dataset without visualizing its
detailed structure.
.. image:: Images/60_ApplyingRepresentations/OutlineRep.png
The Outline representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/OutlineRepControls.png
Outline Default Settings |settings|
=======================================
Use this to save the current values of all the
settings in the selected item as the default values
when adding a new outline representation. You can restore these values back
to the application's default at any time by clicking the reset button in
the pop up dialog that appears when you press the button.
Outline Help |help|
=======================================
Opens this help page to the outline representation section.
Enable Separate Outline Color Map
=======================================
When checked, this creates a separate
color map from the parent geometry which can then be edited
independently from the other data views.
Go To Outline Parent Geometry |datasource|
============================================
This will automatically take you to the
Render View Settings for the parent geometry to this representation.
You can find the parent geometry manually by working up the Visualization Pipeline Browser tree
from the existing data view until you reach the parent item with the |datasource| icon next to it.
Solid Color
=======================================
Use this to pick a solid color to color the
representation with when separate color map is enabled.
Outline Opacity
=======================================
Sets the opacity for the representation, which allows
the adjustment of the transparency of the representation.
Outline Line Size
=======================================
Sets the line size for the representation
Outline Render Lines As Tubes
=======================================
Renders the lines as tubes, which can
make it easier to see the lines.
Show Outline Data Axes Grid
=======================================
Displays an XYZ grid showing where the
bounds of the representation start and end.
Outline Edit Data Axes Grid
=======================================
Opens a dialog to allow editing the tick mark spacing and grid lines visibility
for the data axes grid on this representation.
Points View
*************************************
.. raw:: html
Points representation displays the data as a set of individual points at
the vertices of the dataset. This can be useful when you want to see the
distribution of points or focus on specific locations within the data
without considering the connections between them.
+-----------------------------------+-----------------------------------+
| Points Representation | Points Representation (Zoomed) |
+===================================+===================================+
| |image1| | |image2| |
+-----------------------------------+-----------------------------------+
The Points representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/PointsRepControls.png
Points Default Settings |settings|
=======================================
Use this to save the current values of all the
settings (not specific to arrays) in the selected item as the default values
when adding a new point representation. You can restore these values back
to the application's default at any time by clicking the reset button in
the pop up dialog that appears when you press the button.
Points Help |help|
=======================================
Opens this help page to the points representation section.
Points Color By Array
=======================================
Pick the data array that will be used to color the dataset.
Points Color By Component
=======================================
Pick the data array component that will be used to color the dataset.
Enable Separate Points Color Map
=======================================
When checked, this creates a separate
color map from the parent geometry which can then be edited
independently from the other data views.
Go To Points Parent Geometry |datasource|
===========================================
This will automatically take you to the
Render View Settings for the parent geometry to this representation.
You can find the parent geometry manually by working up the Visualization Pipeline Browser tree
from the existing data view until you reach the parent item with the |datasource| icon next to it.
Use Solid Color Points
=======================================
Use solid color to color the dataset.
Interpret Points Values As Categories
=======================================
When checked, this will switch the color map to indexed lookup mode (i.e. categorical colors).
Edit Points Preset |colorpreset|
=======================================
Edit the preset color mapping when separate color map is enabled.
Points Invert |invert|
=======================================
Invert the current color mapping when separate color map is enabled.
Points Custom Range |customrange|
=======================================
Scale the data's color mapping to a custom user defined range.
Points Scale To Data |ScaleToData|
=======================================
Scale the data's color mapping to the ranges in the active color by array
Points Map Scalars
=======================================
Maps scalar values in a dataset to colors using
the selected color map. When enabled, it translates scalar data into
visual form, allowing variations in the data to be observed through color.
Points Opacity
=======================================
Sets the opacity for the representation, which allows
the adjustment of the transparency of the representation.
Point Size
=======================================
Sets the point size that all the points in the representation will use.
Render Points As Spheres
=======================================
Renders the points as spheres, which can make it easier to see all the points.
Show Points Color Legend
=======================================
Shows/hides the color legend, the vertical bar to the right of the dataset.
Show Points Data Axes Grid
=======================================
Displays an XYZ grid showing where the bounds of the representation start and end.
Points Edit Data Axes Grid
=======================================
Opens a dialog to allow editing the tick mark spacing and grid lines visibility
for the data axes grid on this representation.
Use Points Decimation During Interactions
==========================================
When checked, the decimated version of the geometry using the following inputs
will be used when interacting with the geometry in the render window.
Points Number of Bins
=======================================
Specifies the number of bins along the X, Y, and Z axes of the data set. A
higher number means a higher fidelity.
Points Use Internal Triangles
=======================================
If checked, triangles completely contained in a spatial bin will be included
in the computation of the bin's quadrics. If not checked, the filters operates
faster but the resulting surface may not be as well-behaved.
Points Array Histogram
=======================================
This chart displays a histogram of the actively selected data array and component.
Wireframe View
*************************************
.. raw:: html
Wireframe representation visualizes the data as lines connecting the
vertices, forming edges and faces but without filling them. It gives an
impression of the 3D structure and connectivity of the data without
obscuring the view of what might be inside.
+-----------------------------------+-----------------------------------+
| Wireframe Representation | Wireframe Representation (Zoomed) |
+===================================+===================================+
| |image3| | |image4| |
+-----------------------------------+-----------------------------------+
The Wireframe representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/WireframeRepControls.png
Wireframe Default Settings |settings|
=======================================
Use this to save the current values of all the
settings (not specific to arrays) in the selected item as the default values
when adding a new wireframe representation. You can restore these values back
to the application's default at any time by clicking the reset button in
the pop up dialog that appears when you press the button.
Wireframe Help |help|
=======================================
Opens this help page to the wireframe representation section.
Wireframe Color By Array
=======================================
Pick the data array that will be used to color the dataset.
Wireframe Color By Component
=======================================
Pick the data array component that will be used to color the dataset.
Enable Separate Wireframe Color Map
=======================================
When checked, this creates a separate
color map from the parent geometry which can then be edited
independently from the other data views.
Go To Wireframe Parent Geometry |datasource|
=============================================
This will automatically take you to the
Render View Settings for the parent geometry to this representation.
You can find the parent geometry manually by working up the Visualization Pipeline Browser tree
from the existing data view until you reach the parent item with the |datasource| icon next to it.
Use Solid Color Wireframe
=======================================
Use solid color to color the dataset.
Interpret Wireframe Values As Categories
=========================================
When checked, this will switch the color map to indexed lookup mode (i.e. categorical colors).
Edit Wireframe Preset |colorpreset|
=======================================
Edit the preset color mapping when separate color map is enabled.
Wireframe Invert |invert|
=======================================
Invert the current color mapping when separate color map is enabled.
Wireframe Custom Range |customrange|
=======================================
Scale the data's color mapping to a custom user defined range.
Wireframe Scale To Data |ScaleToData|
=======================================
Scale the data's color mapping to the ranges in the active color by array
Wireframe Map Scalars
=======================================
Maps scalar values in a dataset to colors using
the selected color map. When enabled, it translates scalar data into
visual form, allowing variations in the data to be observed through color.
Wireframe Opacity
=======================================
Sets the opacity for the representation, which allows
the adjustment of the transparency of the representation.
Wireframe Line Size
=======================================
Sets the line size for the representation
Wireframe Render Lines As Tubes
=======================================
Renders the lines as tubes, which can make it easier to see the lines.
Show Wireframe Color Legend
=======================================
Shows/hides the color legend, the vertical bar to the right of the dataset.
Show Wireframe Data Axes Grid
=======================================
Displays an XYZ grid showing where the bounds of the representation start and end.
Wireframe Edit Data Axes Grid
=======================================
Opens a dialog to allow editing the tick mark spacing and grid lines visibility
for the data axes grid on this representation.
Use Wireframe Decimation During Interactions
==============================================
When checked, the decimated version of the geometry using the following inputs
will be used when interacting with the geometry in the render window.
Wireframe Number of Bins
=======================================
Specifies the number of bins along the X, Y, and Z axes of the data set. A
higher number means a higher fidelity.
Wireframe Use Internal Triangles
=======================================
If checked, triangles completely contained in a spatial bin will be included
in the computation of the bin's quadrics. If not checked, the filters operates
faster but the resulting surface may not be as well-behaved.
Wireframe Array Histogram
=======================================
This chart displays a histogram of the actively selected data array and component.
Surface View
*************************************
.. raw:: html
Surface representation renders the exterior surfaces of the data as
filled cells, providing a complete view of the outer shape and contours.
It’s commonly used for visualizing the external form of simplnx
geometries.
.. image:: Images/60_ApplyingRepresentations/SurfaceRep.png
The Surface representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/SurfaceRepControls.png
Surface Default Settings |settings|
=======================================
Use this to save the current values of all the
settings (not specific to arrays) in the selected item as the default values
when adding a new surface representation. You can restore these values back
to the application's default at any time by clicking the reset button in
the pop up dialog that appears when you press the button.
Surface Help |help|
=======================================
Opens this help page to the surface representation section.
Surface Color By Array
=======================================
Pick the data array that will be used to color the dataset.
Surface Color By Component
=======================================
Pick the data array component that will be used to color the dataset.
Enable Separate Surface Color Map
=======================================
When checked, this creates a separate
color map from the parent geometry which can then be edited
independently from the other data views.
Go To Surface Parent Geometry |datasource|
============================================
This will automatically take you to the
Render View Settings for the parent geometry to this representation.
You can find the parent geometry manually by working up the Visualization Pipeline Browser tree
from the existing data view until you reach the parent item with the |datasource| icon next to it.
Use Solid Color Surface
=======================================
Use solid color to color the dataset.
Interpret Surface Values As Categories
=======================================
When checked, this will switch the color map to indexed lookup mode (i.e. categorical colors).
Edit Surface Preset |colorpreset|
=======================================
Edit the preset color mapping when separate color map is enabled.
Surface Invert |invert|
=======================================
Invert the current color mapping when separate color map is enabled.
Surface Custom Range |customrange|
=======================================
Scale the data's color mapping to a custom user defined range.
Surface Scale To Data |ScaleToData|
=======================================
Scale the data's color mapping to the ranges in the active color by array
Surface Map Scalars
=======================================
Maps scalar values in a dataset to colors using
the selected color map. When enabled, it translates scalar data into
visual form, allowing variations in the data to be observed through color.
Surface Opacity
=======================================
Sets the opacity for the representation, which allows
the adjustment of the transparency of the representation.
Show Edges
=======================================
Shows the edges of the cells in the representation.
This is equivalent to Paraview’s *Surface With Edges* representation.
Surface Line Size
=======================================
Sets the line size for the representation. This
control is only enabled if *Show Edges* is enabled.
Surface Render Lines As Tubes
=======================================
Renders the lines as tubes, which can make it easier to see the lines.
Back Face Culling
=======================================
Turns on fast culling of polygons based on orientation of normal with respect to camera.
If back face culling is on, polygons facing away from camera are not drawn.
Show Surface Color Legend
=======================================
Shows/hides the color legend, the vertical bar to the right of the dataset.
Show Surface Data Axes Grid
=======================================
Displays an XYZ grid showing where the bounds of the representation start and end.
Surface Edit Data Axes Grid
=======================================
Opens a dialog to allow editing the tick mark spacing and grid lines visibility
for the data axes grid on this representation.
Use Surface Decimation During Interactions
==========================================
When checked, the decimated version of the geometry using the following inputs
will be used when interacting with the geometry in the render window.
Surface Number of Bins
=======================================
Specifies the number of bins along the X, Y, and Z axes of the data set. A
higher number means a higher fidelity.
Surface Use Internal Triangles
=======================================
If checked, triangles completely contained in a spatial bin will be included
in the computation of the bin's quadrics. If not checked, the filters operates
faster but the resulting surface may not be as well-behaved.
Surface Array Histogram
=======================================
This chart displays a histogram of the actively selected data array and component.
2D Image/Slice View
*************************************
.. raw:: html
2D Image/Slice is a specialized representation that cuts through the data using a plane
or other geometric shape, showing a cross-section. It allows you to
inspect internal structures at specific locations without the need to
render the whole volume, providing insight into what’s inside. *This representation
is achieved by texture mapping the data in the render window and thus it is recommended
to use this representation wherever possible for (large) image geometries.*
.. image:: Images/60_ApplyingRepresentations/SliceRep.png
This representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/SliceRepControls.png
2D Image/Slice Default Settings |settings|
===========================================
Use this to save the current values of all the
settings (not specific to arrays) in the selected item as the default values
when adding a new slice representation. You can restore these values back
to the application's default at any time by clicking the reset button in
the pop up dialog that appears when you press the button.
2D Image/Slice Help |help|
=======================================
Opens this help page to the 2D Image/Slice representation section.
2D Image/Slice Color By Array
=======================================
Pick the data array that will be used to color the dataset.
2D Image/Slice Color By Component
=======================================
Pick the data array component that will be used to color the dataset.
Enable Separate 2D Image/Slice Color Map
==========================================
When checked, this creates a separate
color map from the parent geometry which can then be edited
independently from the other data views.
Go To 2D Image/Slice Parent Geometry |datasource|
===================================================
This will automatically take you to the
Render View Settings for the parent geometry to this representation.
You can find the parent geometry manually by working up the Visualization Pipeline Browser tree
from the existing data view until you reach the parent item with the |datasource| icon next to it.
Use Solid Color 2D Image/Slice
=======================================
Use solid color to color the dataset.
Interpret 2D Image/Slice Values As Categories
===============================================
When checked, this will switch the color map to indexed lookup mode (i.e. categorical colors).
Edit 2D Image/Slice Preset |colorpreset|
==========================================
Edit the preset color mapping when separate color map is enabled.
2D Image/Slice Invert |invert|
=======================================
Invert the current color mapping when separate color map is enabled.
2D Image/Slice Custom Range |customrange|
===========================================
Scale the data's color mapping to a custom user defined range.
2D Image/Slice Scale To Data |ScaleToData|
=============================================
Scale the data's color mapping to the ranges in the active color by array
2D Image/Slice Map Scalars
=======================================
Maps scalar values in a dataset to colors using
the selected color map. When enabled, it translates scalar data into
visual form, allowing variations in the data to be observed through color.
2D Image/Slice Opacity
=======================================
Sets the opacity for the representation, which allows
the adjustment of the transparency of the representation.
Show 2D Image/Slice Color Legend
=======================================
Shows/hides the color legend, the vertical bar to the right of the dataset.
Show 2D Image/Slice Data Axes Grid
=======================================
Displays an XYZ grid showing where the bounds of the representation start and end.
2D Image/Slice Edit Data Axes Grid
=======================================
Opens a dialog to allow editing the tick mark spacing and grid lines visibility
for the data axes grid on this representation.
Link Slices |target|
=======================================
Opens a dialog allowing you to link the slice number from this view to that of one or more
other 2D Image Slice Views. You may link any number of views together this way but you
cannot create multiple separate sets of links. To remove a view from the link set, simply
click this button again.
Link Physical Units
=======================================
When linking slices between slice views, this option will allow you to link the slices by the physical
position rather than the slice number. If there is no overlapping coordinates between the data sets,
it will use the closest slice. When using this feature, all of the linked slices will now be linked by
physical units and all of the slices will be updated to use the same slice direction.
Slice Direction
=======================================
Sets the 2D plane that the resulting slice
will come from. Changing this control resets the *Slice Number* control.
Slice Number
=======================================
Sets the slice number that will be shown on application of this filter.
Duration
=======================================
Defines how long the timer will wait at each slice during the play all and flicker animations.
Flicker |play|
=======================================
Allows the user to automatically switch between two different slices defined by the slice
numbers entered in the input boxes for the duration amount entered in the duration input box.
Play All |play|
=======================================
Allows the user to play an animation loop of all the slices
in the current slice direction.
Slice Array Histogram
=======================================
This chart displays a histogram of the actively selected data array and component. This histogram
shows the data from the active array across the entire data set, not just the current slice.
Volume View
*************************************
.. raw:: html
Volume representation visualizes the entire 3D structure, including
internal features, by mapping scalar values to color and opacity. Unlike
surface data views that only show the exterior, volume rendering uses
a transfer function to assign both color and transparency to every voxel
in the dataset. This makes it possible to reveal internal structures such
as pores, phases, or density gradients that would otherwise be hidden.
Volume rendering is available only on **Image Geometries**.
.. image:: Images/60_ApplyingRepresentations/VolumeRep.png
The Volume representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/VolumeRepControls.png
Volume Coloring
=======================================
Volume Default Settings |settings|
---------------------------------------
Saves the current values of all settings as the default values
when adding a new volume representation. You can restore these values back
to the application’s default at any time by clicking the reset button in
the pop-up dialog that appears when you press the button.
Volume Help |help|
---------------------------------------
Opens this help page to the volume representation section.
Volume Coloring (Array Combobox)
---------------------------------------
Selects which data array is used to drive the color and opacity mapping.
All cell and point arrays attached to the geometry are available in the
drop-down list.
Volume Coloring (Component Combobox)
---------------------------------------
When the selected array has multiple components (e.g. a vector or
tensor), this drop-down selects which component to visualize. The
first entry is **Magnitude**, which computes the L2 norm across all
components.
Reset |reset|
---------------------------------------
Resets the color transfer function and scalar opacity function for the
active array back to their default state (full-range linear ramp for
opacity, default color preset for color).
Edit Colormap Preset |colorpreset|
---------------------------------------
Opens the color preset dialog, allowing you to choose a predefined
color map (e.g. Cool to Warm, Rainbow, Grayscale) for volume
rendering. The color bar and 3D view update immediately when a preset
is applied.
Invert |invert|
---------------------------------------
Reverses the direction of the current color map. For example, a
blue-to-red gradient becomes red-to-blue.
Scale To Data |ScaleToData|
---------------------------------------
Rescales the color and opacity transfer functions to cover the full
data range of the active array and component. Use this to undo a
custom range and return to the natural data extent.
Histogram / Opacity Editor
=======================================
The histogram/opacity editor is the central interactive widget for
controlling how the volume is rendered. It combines three elements in a
single view:
- **Histogram bars** (gray) showing the distribution of values in the
active data array.
- **Opacity curve** (white line with draggable control points) defining
how transparent each data value is in the 3D view. A value of 1.0
means fully opaque; 0.0 means fully transparent.
- **Color gradient bar** (bottom strip) showing the current color
transfer function, with draggable color control points.
.. image:: Images/60_ApplyingRepresentations/VolumeHistogramEditor.png
Opacity Curve Interaction
---------------------------------------
**Add a control point**
Double-click in the histogram area at the desired data value
and opacity level. A new control point is inserted.
**Move a control point**
Left-click and drag a control point. Interior points can be
moved both horizontally (data value) and vertically (opacity).
The first and last points are locked horizontally and can only
be moved vertically.
**Remove a control point**
Middle-click on a control point to remove it. The first and last
points cannot be removed.
Color Bar Interaction
---------------------------------------
**Add a color control point**
Double-click in an empty area of the color bar. A new point is
created at the clicked position, and a color picker dialog opens
so you can choose its color. If you cancel the dialog, the point
is removed.
**Edit a color control point**
Double-click on an existing color control point to open the color
picker and change its color.
**Select a color control point**
Single-click on a color control point to select it (shown with a
blue highlight ring). Press **Enter** or **Return** to open the
color picker for the selected point.
**Remove a color control point**
Select the point then press **Delete** or **Backspace**, or
middle-click the point. The first and last color points cannot be
removed. A minimum of two color points is always maintained.
**Deselect**
Left-click on empty space in the histogram area (without holding
**Shift**) to deselect the currently selected color point.
Range Lines (Custom Data Range)
---------------------------------------
Two vertical yellow lines with triangular handles at the top of the
histogram define the active data range. The region outside the range
lines is dimmed. Dragging a range line rescales the color and opacity
mapping in the 3D view so that the full color gradient is compressed
into the range defined by the two lines.
**Drag a range line**
Left-click and drag one of the yellow handles or lines to adjust
the minimum or maximum of the custom range. The 3D view updates
in real time as you drag.
**Reset range**
Right-click the histogram and select **Reset Min/Max** to restore
the range lines to the full data extent.
Keyboard and Mouse Reference
---------------------------------------
The following table summarizes all mouse and keyboard interactions
in the histogram/opacity editor:
+-------------------------------+----------------------------------------------------+
| Input | Action |
+===============================+====================================================+
| Left-click + drag point | Move an opacity or color control point |
+-------------------------------+----------------------------------------------------+
| Left-click + drag range line | Adjust custom data range boundary |
+-------------------------------+----------------------------------------------------+
| **Shift** + Left-click + drag | Pan the histogram view horizontally |
+-------------------------------+----------------------------------------------------+
| **Alt** + scroll wheel | Zoom the histogram view in/out (centered on |
| | cursor position) |
+-------------------------------+----------------------------------------------------+
| Double-click histogram area | Add a new opacity control point |
+-------------------------------+----------------------------------------------------+
| Double-click color bar | Add a new color control point (opens color picker) |
+-------------------------------+----------------------------------------------------+
| Double-click color point | Edit color of existing point (opens color picker) |
+-------------------------------+----------------------------------------------------+
| Middle-click on point | Remove an opacity or color control point |
+-------------------------------+----------------------------------------------------+
| **Delete** / **Backspace** | Remove the selected color control point |
+-------------------------------+----------------------------------------------------+
| **Enter** / **Return** | Open color picker for selected color point |
+-------------------------------+----------------------------------------------------+
| Left-click empty space | Deselect the selected color point |
+-------------------------------+----------------------------------------------------+
| Right-click | Open context menu (Reset Original View, |
| | Reset Min/Max) |
+-------------------------------+----------------------------------------------------+
Annotations
=======================================
Show Color Legend
---------------------------------------
Shows or hides the color legend (scalar bar) displayed in the 3D
render window. The legend shows the mapping between data values and
colors.
Show Data Axes Grid
---------------------------------------
Displays an XYZ grid showing the bounds of the representation.
Note: depending on how you define the opacity function, the full
dataset bounds may not be visible, so the grid axes may appear offset
from what is actually rendered.
Edit Data Axes Grid
---------------------------------------
Opens a dialog to configure the tick mark spacing and grid line
visibility for the data axes grid on this representation.
Decimation
=======================================
Use Decimation During Interactions
---------------------------------------
When checked, VTK’s interactive sample distance adjustment is
enabled, which lowers the rendering quality during camera
interactions (rotate, pan, zoom) for faster frame rates. Full quality
is restored automatically when the interaction ends. This does not
modify the underlying data.
Glyph View
*************************************
.. raw:: html
Glyph representation displays glyphs at points or cell centers from the input dataset. The
glyphs can be oriented based on selected compatible arrays from the dataset.
.. image:: Images/60_ApplyingRepresentations/GlyphRep.png
The Glyph representation has the following controls:
.. image:: Images/60_ApplyingRepresentations/GlyphRepControls.png
Glyph Default Settings |settings|
=======================================
Use this to save the current values of all the
settings (not specific to arrays) in the selected item as the default values
when adding a new point representation. You can restore these values back
to the application's default at any time by clicking the reset button in
the pop up dialog that appears when you press the button.
Glyph Help |help|
=======================================
Opens this help page to the points representation section.
Glyph Color By Array
=======================================
Pick the data array that will be used to color the glyphs.
Glyph Color By Component
=======================================
Pick the data array component that will be used to color the glyphs.
Enable Separate Glyph Color Map
=======================================
When checked, this creates a separate
color map from the parent geometry which can then be edited
independently from the other data views.
Go To Glyph Parent Geometry |datasource|
===========================================
This will automatically take you to the
Render View Settings for the parent geometry to this representation.
You can find the parent geometry manually by working up the Visualization Pipeline Browser tree
from the existing data view until you reach the parent item with the |datasource| icon next to it.
Use Solid Color Glyphs
=======================================
Use solid color to color the glyphs.
Interpret Glyphs Values As Categories
=======================================
When checked, this will switch the color map to indexed lookup mode (i.e. categorical colors).
Edit Glyphs Preset |colorpreset|
=======================================
Edit the preset color mapping when separate color map is enabled.
Glyph Invert |invert|
=======================================
Invert the current color mapping when separate color map is enabled.
Glyph Custom Range |customrange|
=======================================
Scale the data's color mapping to a custom user defined range.
Glyph Scale To Data |ScaleToData|
=======================================
Scale the data's color mapping to the ranges in the active color by array
Glyph Map Scalars
=======================================
Maps scalar values in a dataset to colors using
the selected color map. When enabled, it translates scalar data into
visual form, allowing variations in the data to be observed through color.
Glyph Opacity
=======================================
Sets the opacity for the representation, which allows
the adjustment of the transparency of the representation.
Show Glyph Color Legend
=======================================
Shows/hides the color legend, the vertical bar to the right of the glyphs.
Show Glyph Data Axes Grid
=======================================
Displays an XYZ grid showing where the bounds of the representation start and end.
Glyph Edit Data Axes Grid
=======================================
Opens a dialog to allow editing the tick mark spacing and grid lines visibility
for the data axes grid on this representation.
Glyph Type
=======================================
This specifies which type of glyph will be placed at each point from the input dataset.
Orientation Array
=======================================
Selects the input array to use for orienting the glyphs.
Scale Factor
=======================================
Specifies the constant multiplier used to scale the glyphs.
Glyph Mode
=======================================
This specifies the mode that will be used to generate glyphs from the dataset.
Stride
=======================================
Specifies the stride to be used when glyphing by every Nth point.
Max Num of Sample Points
=======================================
Specifies the maximum number of sample points to use when sampling the space when using any of the three Uniform Spatial Distribution glyph modes.
Seed
=======================================
Specifies the seed that will be used for generating a uniform distribution of glyph points when any of the three Uniform Spatial Distribution glyph modes.
Use Glyph Decimation During Interactions
==========================================
When checked, the decimated version of the geometry using the following inputs
will be used when interacting with the geometry in the render window.
Glyph Number of Bins
=======================================
Specifies the number of bins along the X, Y, and Z axes of the data set. A
higher number means a higher fidelity.
Glyph Use Internal Triangles
=======================================
If checked, triangles completely contained in a spatial bin will be included
in the computation of the bin's quadrics. If not checked, the filters operates
faster but the resulting surface may not be as well-behaved.
Glyph Array Histogram
=======================================
This chart displays a histogram of the actively selected data array and component
being used to color the glyphs.
.. |image1| image:: Images/60_ApplyingRepresentations/PointsRep.png
.. |image2| image:: Images/60_ApplyingRepresentations/PointsRepZoom.png
.. |image3| image:: Images/60_ApplyingRepresentations/WireframeRep.png
.. |image4| image:: Images/60_ApplyingRepresentations/WireframeRepZoom.png
.. |image5| image:: Images/60_ApplyingRepresentations/GlyphRep.png
.. |datasource| image:: Images/60_ApplyingRepresentations/DataSource.svg
.. |settings| image:: Images/60_ApplyingRepresentations/Settings.svg
.. |colorpreset| image:: Images/60_ApplyingRepresentations/Preset.svg
.. |invert| image:: Images/60_ApplyingRepresentations/invert.svg
.. |scaletodata| image:: Images/60_ApplyingRepresentations/ScaleToData.svg
.. |customrange| image:: Images/60_ApplyingRepresentations/CustomRange.svg
.. |play| image:: Images/60_ApplyingRepresentations/Play.svg
.. |reset| image:: Images/60_ApplyingRepresentations/Reset.svg
.. |help| image:: Images/60_ApplyingRepresentations/Help.svg
.. |target| image:: Images/60_ApplyingRepresentations/target.svg