8.80. Compute Vector Colors
Group (Subgroup)
Generic (Coloring)
Description
This Filter generates a color for each Element based on the vector assigned to that Element in the input vector data. The color scheme assigns a unique color to all points on the unit hemisphere using a HSV-like scheme. The color space is approximately represented by the following legend.
Optional Data Mask
Parameter Name |
Parameter Type |
Parameter Notes |
Description |
---|---|---|---|
Apply to Good Voxels Only (Bad Voxels Will Be Black) |
Bool |
Whether or not to assign colors to bad voxels or leave them black |
|
Mask Array |
Array Selection |
Allowed Types: uint8, boolean Comp. Shape: 1 |
Used to define Elements as good or bad |
Input Data Objects
Parameter Name |
Parameter Type |
Parameter Notes |
Description |
---|---|---|---|
Vector Attribute Array |
Array Selection |
Allowed Types: float32 Comp. Shape: 3 |
Vectors the colors will represent |
Output Element Data Object
Parameter Name |
Parameter Type |
Parameter Notes |
Description |
---|---|---|---|
Vector Colors |
DataObjectName |
RGB colors |
Example Pipelines
License & Copyright
Please see the description file distributed with this Plugin
DREAM3D-NX Help
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