8.76. Erode/Dilate Coordination Number

Group (Subgroup)

Processing (Cleanup)

Description

This Filter will smooth the interface between good and bad data. The user can specify a coordination number, which is the number of neighboring Cells of opposite type (i.e., good or bad) compared to a given Cell that is acceptable. For example, a single bad Cell surrounded by good Cells would have a coordination number of 6. The number entered by the user is actually the maximum tolerated coordination number. If the user entered a value of 4, then all good Cells with 5 or more bad neighbors and bad Cells with 5 or more good neighbors would be removed. After Cells with unacceptable coordination number are removed, then the neighboring Cells are coarsened to fill the removed Cells.

By default, the Filter will only perform a single iteration and will not concern itself with the possibility that after one iteration, Cells that were acceptable may become unacceptable by the original coordination number criteria due to the small changes to the structure during the coarsening. The user can opt to enable the Loop Until Gone parameter, which will continue to run until no Cells fail the original criteria.

Before Filter

After Filter

Filter Parameters

Parameter Name

Parameter Type

Parameter Notes

Description

Coordination Number to Consider

Scalar Value

Int32

Number of neighboring Cells that can be of opposite classification before a Cell will be removed

Loop Until Gone

Bool

Keep looping until all criteria is met

Input Cell Data

Parameter Name

Parameter Type

Parameter Notes

Description

Selected Image Geometry

Geometry Selection

Image

The target geometry

Cell Feature Ids

Array Selection

Allowed Types: int32 Comp. Shape: 1

Specifies to which feature each cell belongs.

Attribute Arrays to Ignore

MultiArraySelection

The list of arrays to ignore when performing the algorithm

Example Pipelines

DREAM3D-NX Help

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