8.68. Create Surface Mesh (QuickMesh)

Group (Subgroup)

Surface Meshing (Generation)

Deprecation Notice

The “SurfaceNets” filter should be used instead. Search the filter list for “Surface Nets”.

Description

This Filter generates a Triangle Geometry from a grid Geometry (either an Image Geometry or a RectGrid Geometry) that represents a surface mesh of the present Features. The algorithm proceeds by creating a pair of Triangles for each face of the Cell where the neighboring Cells have a different Feature Id value. The meshing operation is extremely quick but can result in a surface mesh that is very “stair stepped”. The user is encouraged to use a smoothing operation to reduce this “blockiness”.

The user may choose any number of Cell Attribute Arrays to transfer to the created Triangle Geometry. The Faces will gain the values of the Cells from which they were created. Currently, the Filter disallows the transferring of data that has a multi-dimensional component dimensions vector. For example, scalar values and vector values are allowed to be transferred, but N x M matrices cannot currently be transferred.

This filter will ensure that the smaller of the 2 FaceLabel values will always be in the first component (component[0]). This will allow assumptions made in downstream filters to continue to work correctly.

This filter attempts to repair the windings for a mesh. This may not be possible due to the nature of how meshes are stored in the software. See Verify Traingle Winding documentation for detailed breakdown of nuance.

For more information on surface meshing, visit the tutorial.


Example Quick Mesh Output

Quick Surface Mesh output without any extra smoothing applied


Example Quick Mesh Output

Quick Surface Mesh output with Laplacian Smoothing filter applied.


NodeType = 2

NodeType = 2


NodeType = 3

NodeType = 3


NodeType = 4

NodeType = 4


Node Types

One of the arrays to come out of the algorithm is the “Node Type” vertex array. This array uses a value to label each vertex as to what kind of node it was determined to be during the meshing process.

Value

Description

2

Node within the interior of the grain face.

3

Node along a triple line

4

Node that is a Quadruple point

12

Node that is on the exterior of the mesh

13

Node that is on the exterior of the mesh and is a triple line

14

Node that is on the exterior of the mesh and is a quadruple point

Exterior or Boundary Triangles

Each triangle that is created will have an 2 component attribute called Face Labels that represent the Feature ID on either side of the triangle. If one of the triangles represents the border of the virtual box then one of the FaceLables will have a value of -1.

Notes

The Quick Mesh algorithm is very crude and naive in its implementation. This filter along with the Laplacian Smoothing filter can give you reasonable results. The newer filter that should replace both the Quick Mesh and the Laplacian Smoothing filter is the “Surface Nets” surface meshing algorithm. This will create the surface mesh and smooth in a single filter and give subjectively better results and perform much faster at both.

Input Parameter(s)

Parameter Name

Parameter Type

Parameter Notes

Description

Attempt to Fix Problem Voxels

Bool

See help page.

Attempt to Make Windings Consistent

Bool

If true, attempts to repair the windings for the mesh. This may not be possible. See help page.

Generate Triple Lines

Bool

Experimental feature. May not work.

Input Cell Data

Parameter Name

Parameter Type

Parameter Notes

Description

Grid Geometry

Geometry Selection

Image, Rectilinear Grid

The complete path to the Grid Geometry from which to create a Triangle Geometry

Cell Feature Ids

Array Selection

Allowed Types: int32 Comp. Shape: 1

Specifies to which feature each cell belongs.

Attribute Arrays to Transfer

MultiArraySelection

The paths to the Arrays specifying which Cell Attribute Arrays to transfer to the created Triangle Geometry

Output Triangle Geometry

Parameter Name

Parameter Type

Parameter Notes

Description

Created Triangle Geometry

DataGroupCreation

The name of the created Triangle Geometry

Output Vertex Data

Parameter Name

Parameter Type

Parameter Notes

Description

Vertex Data [AttributeMatrix]

DataObjectName

The complete path to the DataGroup where the Vertex Data of the Triangle Geometry will be created

Node Type

DataObjectName

The name of the Array specifying the type of node in the Triangle Geometry

Output Face Data

Parameter Name

Parameter Type

Parameter Notes

Description

Face Data [AttributeMatrix]

DataObjectName

The complete path to the DataGroup where the Face Data of the Triangle Geometry will be created

Face Labels

DataObjectName

The name of the Array specifying which Features are on either side of each Face in the Triangle Geometry

Output Face Feature Data

Parameter Name

Parameter Type

Parameter Notes

Description

Face Feature Data [AttributeMatrix]

DataObjectName

The complete path to the DataGroup where the Feature Data will be stored.

Example Pipelines

  • (01) SmallIN100 Quick Mesh

DREAM3D-NX Help

If you need help, need to file a bug report or want to request a new feature, please head over to the DREAM3DNX-Issues GitHub site where the community of DREAM3D-NX users can help answer your questions.