10.20. Compute IPF Colors (Face)

Group (Subgroup)

Processing (Crystallography)

Description

This Filter generates a pair of colors for each Triangle in a Triangle Geometry based on the inverse pole figure (IPF) color scheme for the present crystal structure. Each Triangle has 2 colors since any Face sits at a boundary between 2 Features for a well-connected set of Features that represent grains. The reference direction used for the IPF color generation is the normal of the Triangle.


Face IPF Coloring


Input Triangle Face Data

Parameter Name

Parameter Type

Parameter Notes

Description

Face Labels

Array Selection

Allowed Types: int32 Comp. Shape: 2

Specifies which Features are on either side of each Face

Face Normals

Array Selection

Allowed Types: float64 Comp. Shape: 3

Specifies the normal of each Face

Input Feature Data

Parameter Name

Parameter Type

Parameter Notes

Description

Average Euler Angles

Array Selection

Allowed Types: float32 Comp. Shape: 3

Three angles defining the orientation of the Feature in Bunge convention (Z-X-Z)

Phases

Array Selection

Allowed Types: int32 Comp. Shape: 1

Specifies to which phase each Feature belongs

Input Ensemble Data

Parameter Name

Parameter Type

Parameter Notes

Description

Crystal Structures

Array Selection

Allowed Types: uint32 Comp. Shape: 1

Enumeration representing the crystal structure for each Ensemble

Output Face Data

Parameter Name

Parameter Type

Parameter Notes

Description

IPF Colors

DataObjectName

A set of two RGB color schemes encoded as unsigned chars for each Face

Example Pipelines

  • (03) SmallIN100 Mesh Statistics

DREAM3D-NX Help

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